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2003-05-23|3:01 p.m.

Here are some pictures from the NYC trip. MM says that (Inter)National Model UN, with schools from over 14 countries and a total of 3,000 students participating, is the ultimate RPG ever. Whatevah.

Pictures from the flight:

�out of the farmlands into the grid, the plan of the city was all that you saw�

there�s a jet stream of cold air just above the wing. can you see it? a plane works in ways i will never fully understand. i like that trust in other human beings.

�the sun was setting to the left of the plane and the cabin was filled with an unearthly glow�

Pictures of waiting for the plane:

��cause I'm leaving on a jet plane. don't know when I'll be back again.�

B sick with alcohol poisoning. sorry B, you can�t keep up with that marine, K, he�s made of that stuff.

The streets of NYC (need no captions):

The UN:

the great hall of the UN. in the background is where the votes light up.

this is a girl i was on the team with last year. she now is on another team. smart as a whip this girl is. i like her.

this is me at the Czech Republic placard. go Czechs!

outside the UN, my team.

And that concludes NYC for 2003.

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add a comment(4)
Tigerknight - 2003-05-23 19:56:51
Top Ten Reasons MUN is a Role-Playing Game 1. You must wear funny suits. 2. The action starts off with a beer in a tavern. 3. Magic Items: Holy Laptop +5, the Printer of Bottomless Paper, and the infamous "Cursed Paper Shredding Printer" 4. One forms a party. One must keep the party together. Members of the party have their own agendas, and often turn on each other. 5. Real live elves. (aka "French/German" students) 6. Real live dwarves. (aka certain anti-social American men) 7. Real live dungeon masters. (aka, staff) 8. Excess of rule books. The rules interfere with play. Ass-holes don't read them and create problems. Other ass-holes read them too closely and create problems. 9. One wears plastic armor and delves into dark, mysterious orifices containing secret treasures. 10. Magic happens.

pirates - 2003-05-24 17:40:08
11. Nerds.

tigerknight - 2003-05-25 17:27:12
Top 10 Reasons MUN is not Like a Massive Role-playing Game 1. There are as many women as men. 2. The women don't look like men, and none (or at least, very very few) have beards. 3. Players from other races don't tend to feel a need to go run through forests, recite Tolkein, or otherwise set themselves apart in order to establish distinct characters. They just look different. 4. Players don't have to tell you their charisma score to convince you they are good-lucking and should be treated accordingly. (Especially players from other races)5. No dice rolls. Critical hits are scored based only on prowess at actual physical and social engagement. 6. People playing this game interact with real world leaders. RPGers interact with the Arch-Dukes of Perdition. The latter give treasures and what-not. The former give jobs (with new role-playing opportunities in Washington or elsewhere). 7. While there are princesses, they are more interested in getting laid than in getting rescued. They don't care if you are a prince. They do care about the size and prowess with a sword. However, if your sword went anywhere near a horde of vicious Pig-Men recently, most princesses would be repulsed. 8. A role-player greets a stranger this way: "I am Grunthar the Barbarian of the Northern Frosts, and this is my trusty +3 Frostbringer Battle Axe." An MUNer greets another this way: "Hi! I'm Giovanni from Malaysia in the Development Conference, actually, I'm from Italy--what's your name? Oh, you're in my committee? Let's go back to your room tonight and draft some papers, shall we?" (wink wink) 9. Role-players wear funny suits; MUNers where business suits. Both are pretty funny, but the latter can be recycled for other occasions. 10. No RPGer would confuse the terms "dungeon" and "committee."

pirates - 2003-05-26 00:26:15
i wear my tunic to work. =/